Cylinder
L Edges + Screw = Cylinder without Cap¶
- Step 1: In Front View, Create a Vertex-plane by Speedflow companion.
- Step 2: Extrude (E) an edge along X axis with pressing Ctrl. Extrude again along Z axis.
- Step 3: Add “Screw” modifier. Done!
- Add Bottom Cap Segments by adding vertex from Loop Cut (Ctrl+R) or Bevel Weight)
! Don’t add Solidify on this case. Because it’s wrong cylinder.
But it can create creative shapes. just from edge.
] Edges + Screw = Cylinder Cap¶
( Recommend using this type.)
More flexible than Plane + Screw. Just Extrude or move vertex and edge to any shapes.
Easy to adjust size and accuracy by moving vertex and edges.
- Step 1: In Front View, Create a Vertex-plane by Speedflow companion.
- Step 2: Extrude (E) an edge along X axis with pressing Ctrl. Extrude again along Z axis. Extrude again along —X axis.
- Step 3: Add “Screw” modifier. Done!
] Edges + Screw = Tube¶
( Recommend Using this type. )
More flexible than Plane + Screw. Just Extrude or move vertex and edge to any shapes.
Easy to adjust size and accuracy by moving vertex and edges.
If you want inner cylinder is empty , use this type.
! The center of Screw modifier is object origin.
- Add Top/Bottom Cap segments and Height Segments by adding vertex ,not edges from Loop Cut (Ctrl + R) or Bevel Weight in Edit mode.
X edges + Screw = X cylinder¶
- Create whatever you need Vertex, Edges , and then add Screw.
- Change Height ,Radius by Vertex,Edges. (Edit Mode)
- Change Vertices(Sides) of Cylinder by Screw’s Steps option.
- Change Shapes by Vertex, Edges.
Plane + Screw = Cylinder/Tube¶
( Recommend using this type.)
! If you want Inner Cylinder is solid , use this type Plane + Screw
- Step 1: In Front View, Create a Plane. Rotate X 90°. In Edit mode, move vertex and Edges.
- Step 2: Add Screw , Set Axis is Y. named “Screw - Y - Rotation Segments”.
- Change Rotation Segments by Screw - Y - Rotation Segments.
- Change Height by moving Vertex/Edges.
- Change Inner Radius by moving Vertex/Edges.
- Change Outer Radius by moving Vertex/Edges.
- Change from Tube to Cylinder by by moving Vertex/Edges. (X = 0)
- Add Cap Segments by adding edges from Loop Cut (Ctrl + R) or Bevel Weight middle edge.
- Add Height Segments by adding edges from Loop Cut (Ctrl + R) or Bevel Weight middle edge.
Yep. Height Segments and Cap Segments use the same Bevel Weight. But it can be change alone. Also change together.
- Change Cap Segments by Bevel Weight .
In Edit mode, Select Height edge, call the Bevel Weight.
- Change Height Segments by Bevel Weight .
In Edit mode, Select Horizontal edge, call the Bevel Weight.
Ring + Solidify = Tube¶
! This case can not add Height segments, because there’s no Height edge. But it can add Cap segments by Loop cut (Ctrl + R) or Bevel weight .
Displace1 + Displace2 + Screw + Solidify¶
Steps:
- Step 1: In Front View, Create a Vertex-plane by Speedflow companion .
- Step 2: Extrude (E) an edge along X axis with pressing Ctrl.
- Step 3: Add Displace on 2nd vertex, named Displace - X - Outer Radius.
- Step 4: Add Displace on 1st vertex, named Displace - X - Inner Radius.
- Step 5: Add Screw , named Screw - Z - Rotation Segments.
- Step 6: Add Solidify, named Solidify - Height.
! This case can not add Height segments, because there’s no Height edge.
- Change Radius by Displace’s Strength.
- Change Rotation Segments by Screw’s Steps.
- Change Height by Solidify’s Thickness.
Displace + Screw1 + Screw2 + Solidify¶
Steps:
- Step 1: Create a Vertex-plane by Speedflow companion .
- Step 2: Add Displace, set Strength is 1, named Displace - X - Radius.
- Step 3: Add 1st Screw . Checked Merge Vertices Option. named Screw - Z - Rotation Segments,
- Step 4: Add 2nd Screw , set Angle is 0°, set Screw option is 5.
Checked Merge Vertices Option. named Screw - Z - Height/Segments. - Step 5: Add Solidify, set Thickness 1.
! This type Cylinder is made from a only Vertex. it can not add Loop Cut for Cap Segments.
- Change Inner Radius by Displace’s Strength.
- Change Outer Radius by Solidify’s Thickness.
We want a radius is 10 of cylinder . How ?
-
Step 1 : Set Displace’s Strength is 10 .
-
Step 2: Set Solidify’s Thickness is ” - 10 ” .
- Set a Inner radius or Tube by Solidify’s Clamp .
- Or set a Inner radius or Tube by Solidify’s Thickness, and Outer Radius.
Yep. Do you get it ? Displace’s Strength will limit the range of Solidify’s Thickness.
When Displace’s Strength is 10.
The range of Solidify’s Thickness is [-10, 10] by default.
But also you can change out of range of Solidify’s Thickness by input numbers.
- Change Height by Screw - Z- Height/Segments’s Screw option.
- Change Height Segments by Screw - Z- Height/Segments’s Steps option.
- Change Rotation Segments by Screw - Z - Sides ‘s Steps option.
Create Assets¶
ND_Cylinder_ES = ] Edge + Screw
ND_Tube_ES = ] Edge + Screw